How will you be different from already existing game sites?
This is an excellent question, one that needs a good and proper answer.
First, let’s start by discussing why we are doing this. Everyone in the team are gamers and we have been for our entire lives. We want to create the ultimate game site. Now, that is as subjective as something can be. But by listening to our users and communicating with game companies, we believe that this can be done.
We will not elevate our opinions, reviews or ratings over our users. We will quantify and present everyone’s opinion in a non-manipulated manner.
IGDb will elevate the people behind the games. These are the ones who work hard everyday to bring us the games we love, and it’s about time they start to receive the attention they deserve.
There are a lot of cool web sites for gamers. There are a lot of cool sites for the game industry. But there is not a site with for both, well not yet anyway.
There are so many cool indie games out there. They, of course, have a challenge in breaching the noise caused by all AAA-games. We want to elevate Indie-games amongst the gamer community and display them equally with AAA-games.
We feel that some of our favorite game sites are just plain… old. We want to build a modern web site based on modern web technology. Here is an excerpt of the technology we currently use:
Ruby on Rails (soon JRuby), SLIM, CoffeeScript, SASS, Mustache(hogan), HTML5(SLIM), Redis (NoSQL), Cloud architecture (Heroku & Amazon S3), Compass, UglifyJS, jQuery, History.js, Basket.js, Modernizr, Normalize.css etc etc.
Our motto is “No (video)game left behind”.
By usability, we aim to build a website that is easy and fun to use. Since IGDb basically will be a huge information database, readability and searchability are of main concerns. The information needs to be easy to navigate and consumate for our users.
Having a comprehensive database with structured information enables the next step: building smart features for our users. E.g. game recommendations to a user based on how he/she has rated previous games, or based on how people with similar game interest have rated games. Or getting a notification when your favorite lead writer releases a new game etc etc. Some of these will be implement in the beginning, some later. But now at least you get a picture of what we mean with smart features.
So how will we be different from all of the existing web sites? By combining all of the above.
What is The Internet Game Database?
The Internet Game Database will be a database with structured information about games (computer, console, retro, indie etc).
Our goals with IGDb.com are two-fold:
- to build an online database with valuable information about games and game companies for game consumers
- and to build an online application for the gaming industry.
IGDb.com will build its foundation on user generated content, instead of editorial content, to truly make this a game site for gamers, by gamers.
Rest assured that we are doing our best to ensure that IGDb.com will be epic.
When will IGDb.com be released?
It is unfortunately too early to say when IGDb.com will go live.
Being a small team with limited resources unfortunately means that the development takes time. But know this: we are dedicating all our of available time to make this happen.
A lot of people have been waiting for this site. We know this, and know that many of you have high expectations and a clear image of how IGDb.com should be. We do not intend to let you down by releasing something that is half done or with inferior quality.
Prior to release we plan to release a closed beta version of the site. The reason for this is mainly to start gathering feedback from our users and validate that we are on the on the right path. During the closed beta period selected users will, in addition to providing us with feedback, help in expanding the database, bug testing, discuss new features etc. We hope to release the closed beta version of IGDb.com during Q4 2011. Although note, that this date may come to change.
Who is behind IGDb.com?
We are a small team currently consisting of four people. We are not associated with any company and we are doing this on our spare time, meaning nights, weekends, holidays and whenever we may squeeze a couple of minutes from work. The project is funded with our own money.
What we all have in common is our love and passion for games. We love games, we grew up with games and now we are striving to achieve a dream: the privilege to work professionally with games.
This is what IGDb.com will become, a monument of our love for games.
Is there anyway I can help out?
If you want to help out there are several things you can do:
- Keep sending us feedback about how you think IGDb.com should be, e.g. about features, ideas in general etc.
- Apply to our closed beta. We still do not know when we will initiate this phase, but when we do we will need you
- Should you have a spare coin or two, we have set up a donation button. Donations goes directly to the development of IGDb.com and enables us to invest in better hosting capabilities, acquire better development tools and environments, buy professional services and speed up the development in general
- Keep believing! This is a long term project and will take some time, but with your continued support we are going to make this happen
I represent a company within the game industry and would like to discuss collaboration
We are always open to discuss collaboration opportunities with companies and entities from within the game industry.
One of our purposes with IGDb.com is create a valuable tool for the game industry. We are therefore very keen to receive feedback regarding how we may better reach that goal.
Do not hesitate to contact us using our contact form.